Otherwise, you can disable anisotropic filtering. Anisotropic filtering has minimal to no performance impact so I crank it up to high as it goes so the textures look a little nice from a distance. I think they should all be set to off already so don't worry about that.įor Display Options > Texture Options (OpenGL again), try to match my settings. At the top of this menu, you'll also see Stereo 3D VR and Postprocessing. At the bottom, hopefully your Rendering quality is still set to "Speed". In addition, Fog mode should be turned off as well. Those are mostly for loading times but if you have extra dynamic lights enabled then that is usually the reason that your game gets slowed down.įor Display Options > Hardware Rendering Options (for OpenGL), make sure your "Sector light mode" is anything but Software or Vanilla as I've heard that those two are usually costly on performance. Make sure you aren't loading any extra visuals such as lights or brightmaps. And I personally have never used LZDoom but I assume that you could probably translate some of the suggestions I give you for GZDoom over to LZDoom so here's how you can get better performance with GZDoom!: If it is capable, then you actually get better performance with OpenGL over Software rendering. For your first question, it depends if your graphics card is capable enough to handle the latest versions of OpenGL.
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